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Retro Spectives Podcast

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Patrick Arthur
December 17, 2019

The Tactical Rhythm of Halo 1

Patrick Arthur
December 17, 2019
The Tactical Rhythm of Halo 1

Pat thinks highly of his FPS skills, but Halo 1 on Legendary kicked him to the curb. How did he learn to overcome its challenges?

Comment
Patrick Arthur
December 11, 2019

The Vagueness of a Story: Vagrant Story's Plot Explained

Patrick Arthur
December 11, 2019
The Vagueness of a Story: Vagrant Story's Plot Explained

Vagrant Story’s plot is confusing and dense, and presented with little to no exposition dumps. Pat rallies all the information on hand to make sense of this complex, character driven drama.

8 Comments
Patrick Arthur
December 7, 2019

The Simple Joy of Playing Supraland

Patrick Arthur
December 7, 2019
The Simple Joy of Playing Supraland

Supraland is janky, easy and filled with exploitable mechanics. So why is Pat so high on the game?

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Patrick Arthur
November 28, 2019

The Classic Call of Duty Experience

Patrick Arthur
November 28, 2019
The Classic Call of Duty Experience

Call of Duty 1 emphasised immersive gameplay over cinematic storytelling. Which is more effective at delivering a compelling experience?

2 Comments
Patrick Arthur
November 25, 2019

Lost In Space Between Two Genres

Patrick Arthur
November 25, 2019
Lost In Space Between Two Genres

The Lost Vikings blends elements of platforming and puzzle solving to create a unique experience. Do these two genres suit each others needs, or are they fundamentally opposed?

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Patrick Arthur
November 22, 2019

The Hidden Cost of Optimisation

Patrick Arthur
November 22, 2019
The Hidden Cost of Optimisation

Diablo’s systems became increasingly elaborate with every entry into the franchise. But at what cost?

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Patrick Arthur
November 21, 2019

The Layers of a Story

Patrick Arthur
November 21, 2019
The Layers of a Story

Pat thinks the main story of Cave Story is atrocious. But is there more to the narrative of Cave Story than its central thread?

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Patrick Arthur
October 3, 2019

Psychonauts Doesn't Need Great Gameplay To Be A Joy To Play

Patrick Arthur
October 3, 2019
Psychonauts Doesn't Need Great Gameplay To Be A Joy To Play

Psychonauts has mediocre gameplay, so why is it such a fun game to play? The answer lies in its presentation…

Comment
Patrick Arthur
September 23, 2019

The Beauty And Melancholy Of The Outer Wilds

Patrick Arthur
September 23, 2019
The Beauty And Melancholy Of The Outer Wilds

Outer Wilds is ostensibly a game about exploring the Galaxy. But as you gradually piece together its mysteries, a feeling of melancholy grows…

Comment
Patrick Arthur
September 3, 2019

Policenauts: Naut Quite Kojima's Best Story

Patrick Arthur
September 3, 2019
Policenauts: Naut Quite Kojima's Best Story

Policenauts tries to blend the buddy-cop genre with science fiction. How well does this mishmash of ideas hold up under scrutiny?

2 Comments
Patrick Arthur
August 19, 2019

Thief Is Just A Stealth Game

Patrick Arthur
August 19, 2019
Thief Is Just A Stealth Game

Thief is just a stealth game. But is that narrow focus precisely the reason its stood the test of time?

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Patrick Arthur
August 7, 2019

Kirby Sucks (and so does the game)

Patrick Arthur
August 7, 2019
Kirby Sucks (and so does the game)

Its no surprise that Kirby is awful. But why and how does it elicit such feelings of frustrated rage?

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Patrick Arthur
July 20, 2019

Max Payne: The Homage and Mockery of Fandom

Patrick Arthur
July 20, 2019
Max Payne: The Homage and Mockery of Fandom

Max Payne is the definition of cliche, but its story is brilliant anyway. Why is it so compelling when it rips off every modern crime movie under the snowstorm?

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Patrick Arthur
July 9, 2019

Pokemon Needs To Reflect On It's Past To Evolve Into Something New

Patrick Arthur
July 9, 2019
Pokemon Needs To Reflect On It's Past To Evolve Into Something New

Pokemon Sword and Shield is at the swirling centre of controversy. Why is everyone so upset about seemingly minor changes to the beloved franchise?

Comment
Patrick Arthur
June 25, 2019

Tony Hawk's and the Ticking Clock

Patrick Arthur
June 25, 2019
Tony Hawk's and the Ticking Clock

Tony Hawk’s Pro Skater is a relaxing and enjoyable experience, despite putting you on a tight clock for 100% of its game time. Why is it we view certain games as intense and others more meditatively?

Comment
Patrick Arthur
June 11, 2019

Megaman Battle Network 3 and the Modularity of RPGS

Patrick Arthur
June 11, 2019
Megaman Battle Network 3 and the Modularity of RPGS

RPGS scale from fully modular to utter rigour and everything in between. Patrick takes a look at the pros and cons of each system.

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Patrick Arthur
May 22, 2019

Quake is a Thinking Person's Shooter

Patrick Arthur
May 22, 2019
Quake is a Thinking Person's Shooter

FPS games are often derided as being nothing more than dumb, action packed fun. But not all FPS games are created equal.

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Patrick Arthur
May 13, 2019

Sweating the Small Stuff: Video Game Villain Corporate Strategies

Patrick Arthur
May 13, 2019
Sweating the Small Stuff: Video Game Villain Corporate Strategies

Megalomaniac Villains should invest in a Bachelor of Business and an auditing program.

1 Comment
Patrick Arthur
April 30, 2019

Silent Hill 2 and the Thread of Tension

Patrick Arthur
April 30, 2019
Silent Hill 2 and the Thread of Tension

Silent Hill 2 is frequently lauded for its atmosphere. But how consistently is that atmosphere upheld?

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Patrick Arthur
March 31, 2019

Ape Escape and the Things We Take for Granted

Patrick Arthur
March 31, 2019
Ape Escape and the Things We Take for Granted

Ape Escape was praised on release for its innovative use of the Dualshock joysticks. But what’s it like to use these controls today, 20 years later?

2 Comments
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