A podcast where we argue about videogames.
Join hosts James Tuerlings and Patrick Arthur as they go on an argumentative journey through time to discover which ancient games are still worth playing today.
Episodes
Articles
Getting down with the sickness
The Resident Evil REmake seems like a bunch of outdated and frustrating mechanics awkwardly pushed together. But maybe its exactly those mechanics that makes playing it worthwhile.
Hypnospace Outlaw takes you back to the glory days of the internet. Pat reckons its a time and place worth remembering.
Podcasting ain’t all sunshine and rainbows. Pat breaks down some of the challenges that he faced during the second year of the Retro Spectives Podcast.
Dark Souls can weigh heavily on a person, both in mechanics and atmosphere. What does it feel like to be crestfallen?
Paradise Killer revels in its bizarre presentation and world. Are the answers to its mysteries as delicious as they promise to be?
Patrick thinks that all JRPGs have terrible gameplay. But James has just the game to prove otherwise.
Halo 2 is filled with jank difficulty, ways to avoid combat and exploits. But are these the very reasons its a memorable game to this day?
1001 Spikes is a brutally difficult platformer, but just how fair and fun is it?
Listen in to hear more about Pat and James’ early gaming history on Will and Drew’s Gaming Retrospective!
Listen in to hear about Pat and James’ early gaming history on Will and Drew’s Gaming Retrospective!
Has System Shock truly stood the test of time? Pat tells you what he thinks…
Pat played a lot of games last year, and would like to think he learned a thing or two.
What can you play when you can’t play Magic? Patrick has a few suggestions…
Episode 32 has been unexpectedly delayed 1 week.
Doom 2016 received near universal acclaim at the time of its release. Is it deserved, or does this arena shooter have some serious problems?
Pat writes about his and James’ first year of podcasting, and what they hope to achieve moving into the future.
VVVVVV is a simple game. Does that simplicity make it boring, or elevate it to greatness?
Berserk is a tale of a man and his dream. What lengths will he go to in order to realise it?
Pat thinks highly of his FPS skills, but Halo 1 on Legendary kicked him to the curb. How did he learn to overcome its challenges?
Vagrant Story’s plot is confusing and dense, and presented with little to no exposition dumps. Pat rallies all the information on hand to make sense of this complex, character driven drama.
Supraland is janky, easy and filled with exploitable mechanics. So why is Pat so high on the game?
Call of Duty 1 emphasised immersive gameplay over cinematic storytelling. Which is more effective at delivering a compelling experience?
The Lost Vikings blends elements of platforming and puzzle solving to create a unique experience. Do these two genres suit each others needs, or are they fundamentally opposed?
Diablo’s systems became increasingly elaborate with every entry into the franchise. But at what cost?
Pat thinks the main story of Cave Story is atrocious. But is there more to the narrative of Cave Story than its central thread?
Psychonauts has mediocre gameplay, so why is it such a fun game to play? The answer lies in its presentation…
Outer Wilds is ostensibly a game about exploring the Galaxy. But as you gradually piece together its mysteries, a feeling of melancholy grows…
Policenauts tries to blend the buddy-cop genre with science fiction. How well does this mishmash of ideas hold up under scrutiny?
A far cry from Far Cry