The Tribes series has always delivered a unique and high octane multiplayer experience, with players zipping along at breakneck speed across massive maps. The combination of jet packing, skiing, and terrible weapons led to a fast paced kind of fun that you can have nowhere else. In 2004 Irrational Games, of System Shock 2 fame, decided to change things up and delivered a full fledged single-player campaign alongside its multiplayer offerings in the form of Tribes Vengeance.
But can Tribes Vengeance hang with its multiplayer brethren? Is transposing the mechanics of a multiplayer shooter into a single player experience really the recipe for a good campaign? Or is it simply another multiplayer shooter with a fancy tutorial?
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On this episode, we discuss:
How good is the much lauded story of Tribes: Vengeance? Is it as good as all those journalists said, a horrific mess, or something in between?
To what degree does the single player capture the essential fun of the multiplayer experience?
Just how much variety is there throughout the game? Does broader context lead to varied combat encounters, or is the lack of enemy variety and dynamism inherently repetitive?
We answer these questions and many more on the 33rd episode of the Retro Spectives Podcast!
Tribes Revengeance Download Page
Official links to Tribes: Vengeance are unfortunately dead. The 100% FREE unofficial fan repack works great though!
Is Tribes really a better game than Quake? Is the spinfusor so satisfying that it overcomes the dull and repetitive AI? Let us know what you think on our community discord server!
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Tribes: Vengeance OST: Eric Brosius