Prince of Persia: Warrior Within was a stark departure from its prequel in terms of aesthetic. What was originally a whimsical adventure turned into a dark and edgy romp. But it also gained a far more sophisticated combat system and tried to build on its inspired platforming mechanics. Does it succeed in bringing these elements together, or is it all edge with no substance?
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In today’s episode, we look at:
What exactly is so special about Prince of Persia’s platforming compared to everything else?
Does the ‘free-form’ combat system deliver on its promise of being a dynamic and reactive experience?
Just how many bugs can one game have?
All these and more, in the third episode of Retro Spectives!
Is Prince of Persia’s combat really as bad as James’ thinks? Is the platforming actually better than in more free flowing climbing games like Assasin’’s Creed? Let us know what you think on our community discord server!
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Prince of Persia: Warrior Within’s OST: Stuart Chatwood and Inon Zur