Long before PlatinumGames was revolutionising the 3D brawler space with titles like Devil May Cry 3, Bayonetta and Metal Gear Rising: Revengeance, they worked on a title called Viewtiful Joe. Taking cues from comic books, power rangers and superhero films, it's a cel shaded stylistic beat ‘em up that makes an average Joe the hero of its tale. Joe must use his movie inspired superpowers to kick ass, defeat evil and save the girl!
But how fun is it to play all these years later? Has the 2D beat ‘em up genre been entirely eclipsed by its 3D brethren? Is Viewtiful Joe still a Viewtiful game, or does it hide poor gameplay behind is panache?
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On this episode, we discuss:
How well does Viewtiful Joe implement its visual inspirations? Is it a slapdash coat of paint to make it stand out, or does it go far deeper?
Does the game have a regular and enjoyable fighting 'rhythm’, or does the constantly replenishing power bar lead to a more stilted and unsatisfying experience?
Does Viewtiful Joe deserve an Oscar for acting AND scriptwriting for fantastic scenes like this one?
We answer these questions, and many more, on the 24th episode of the Retro Spectives Podcast!
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Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Viewtiful Joe OST: Masakazu Sugimori